What outcomes are people setting for TTW?  What is it that they want the teens to learn or achieve?  How will that be measured and shared out?  What issues are people experiencing around measuring outcomes and what resources, advice or tips do you have to share?

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I would like my teens to know how to evaluate websites, how to use other electronic resources for information (like databases, organization, institution and governmental websites) instead of Google, how to use social media to create a positive image of themselves, and how to use different Web tools that could make them more marketable.  

I have used various website evaluation sheets so that students can begin to evaluate websites.  I still need to reinforce this school, as some of our teens still believe the hype of some hoax websites.  

I have given assignments to introduce students to our state databases.  Again, students will need additional instruction and reinforcement of this skill.

I have taught some units on digital citizenship which, at the minimum level, have students thinking about their digital image.  Although a few could care less about their digital image, more are beginning to care about their digital image.  These are the students who plan to attend a big college or university or are seeking employment.  These students want to make sure that they portray a positive image online.

I introduced students to Wordle(wordle.net) and some students know Prezi (prezi.com).  I'd like students to learn more tools, but some of these tools are blocked.  However, I will introduce alternative tools to students that are not blocked.  

I look at it as  a learning process for both the teens and the library staff. Teens are great at innovation and helping others when it comes to technology. Teens love to show others what they know about ipads, cell phones, games on the computer and more. Teens also love to show others how to play chess, checkers, Uno and board games not all Teens have come in contact with. I've learned a few things from my teens in the computer age of gaming.

One thing I've noticed is that some teens may be reluctant at first. But when they see other teens helping with technology they want to jump right in. I supply what resources I can in the service of the library setting and let them discover and achieve. I always say "Give it a try" and if they don't it's ok too. I think just getting them in the library and setting the example, showing what's available to them get the spark going!

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Encourage teens to take advantage of all the great digital tools offered through the library to become content creators! #TTW18

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What are Your Plans for TTW 2018?

Started by Kylie Peters in Sample Title on Saturday. 0 Replies

Active or passive programs?High-tech or low-tech?What is your budget like?Are you doing coding? Filmmaking or music-making? Robotics? Circuits? 3D printing? Technology/art fusion?Continue

Public Library Programs

Started by YALSA in Uncategorized. Last reply by Kylie Peters on Saturday. 45 Replies

Do you work at a public library? Use this space to find and share ideas for TTW programs that are hosted through public libraries!Continue

Passive Program

Started by Valerie Gilbert in Sample Title. Last reply by Kylie Peters on Saturday. 2 Replies

Any ideas for a TTW passive program? We're a small branch and get a handful of teens.ThanksContinue

Successful High School Programs

Started by Karen Abraham in Sample Title. Last reply by Amy Ojserkis Feb 27, 2017. 4 Replies

I have always struggled to get a large turnout at my high school for teen tech week.  Any suggestions on how to draw them in?  Any ideas that have worked for other high school libraries?  Thanks!Continue

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